In terms of gaming, special peripherals give PC players a competitive edge over their rivals. Prior to now, games using a consumer-server model required the purchase and upkeep of dedicated on-premises or co-located servers to run the online infrastructure, something only large studios and publishers may afford. In addition, intensive projections and capacity planning have been required to fulfill customer demand with out overspending on fastened hardware. With at present’s cloud-based compute sources, game builders and publishers of any dimension can request and obtain any resources on demand, avoiding costly up-front financial outlays and the hazards of over or underneath provisioning hardware.
Listen to Audio Technology is constantly changing. It is an industry that moves so fast, things can become obsolete within weeks. Thus it is essential to always stay on top of news and information, whether it be by newsletter, following RSS feeds and blogs, tutorials or going back to school.Below we share a list of […]
Before I start I just want to get one thing clear. This won’t be a rant about why PC gaming is better than consoles, because I genuinely feel that there is a place for both. Just let people enjoy what they enjoy, where they want to enjoy it, and society will be a better place […]
Today people seem to live for the photo rather than the experience. This one man is using film photography to try and change that. In an article recently published on CNN Travel, Jonny Bealby, owner of tour operator Wild Frontiers, spoke about his exciting new tour concept. Customers will visit beautiful destinations such as Oman […]